Put on this SS uniform, and you won't be targeted by any enemies (unless you open fire!) Added some new items that make playing PWADs (or original Doom/Doom2 levels) with the TC more fun.Added mask image so that the sides of the screen are black during intermissions/loading in widescreen.Added support for multi-push secret walls in GZDoom.
Fixed conversion errors with secret walls that were placed directly next to doors.Added graphic files for end pic borders.Renumbered SoD-unique items so that they don't overlap with Wolf items.Added new WOLFFNTS.lmp with correct offsets (2px on top).Updated ceiling color translations to RGB instead of palette indexes.Added End title colors to Textcolors.txt.Updated all map conversions to no longer include the recess for the sliding doors (not needed anymore with new polyobject code), and allows secret doors to slide through where the door recess would have been.updated MenuDef.txt files to no longer have all of the definitions, just the ones that are changed.
Added Decorate code for all Lost Episodes Enemies/Items.Updated Textures.txt for all Lost Episodes Textures/Sprites.Also re-ripped/renamed all assets and consolidated Wolf, SoD, and Lost assets into the Resources file files basically act as launchers and contain the maps Separated all assets from the original game into Wolf3D_Resources.pk7 and all TC game content in the Wolf3D_Common.pk7 file Re-converted all maps with new version of maptowad tool.Updated MapToWad.exe to account for SoD and Lost Episodes textures and items.pk7s now only define the appropriate player class and episode(s) for that mapset) Consolidated all MAPINFO.txt files (the ones in the game.No more animated God face in original Wolf, but it's there in other mapsets Consolidated all SoD/Lost language strings into the main Wolf3D Language.txt.Re-did large and small font lumps to correct line spacing.